Monday, September 10, 2018

Disney Pixar's INCREDIBLES 2 on Digital Oct 23 & Blu-ray Nov 6


FOR IMMEDIATE RELEASE

“The Incredibles are back, and all is right in the world.”
– Kenneth Turan, Los Angeles Times


Dash to Get Your Copy of the Most Anticipated Sequel of All Time!
Disney•Pixar’s “Incredibles 2”
Arrives Digitally Oct. 23 and Bursts Onto Blu-rayรค Nov. 6

Featuring an all-new mini-movie starring Edna Mode, alternate  scenes, never-before-revealed details about the making of the film, featurettes highlighting Pixar’s genius artists, and much, much more

BURBANK, Calif. (Sept. 6, 2018) — It’s not a stretch to say audiences have missed their favorite family of Supers over the past 14 years. Disney•Pixar’s “Incredibles 2,” the sequel to 2004’s beloved Oscar®-winning “The Incredibles,” received a mega-strong reaction from critics and audiences — earning a 93 percent critics rating on Rotten Tomatoes, rocketing atop the list of highest-grossing animated films, and surpassing $1 billion at the global box office. Fans can reunite with this incredible family of Supers instantly on Digital in HD and 4K Ultra HD™ and on Movies Anywhere on Oct. 23, and on Blu-ray 4K Ultra HD,™ Blu-ray,™ DVD and On-Demand on Nov. 6.

Family members of all ages will be hypnotized by hours of delightful entertainment, with never-before-seen “Incredibles 2” bonus material highlighting the beloved characters in the film and the  filmmakers who bring them to life. When audiences instantly bring home the film two weeks early on Digital, they will receive additional exclusive featurettes, including two SuperScene Breakdowns and Samuel L. Jackson discussing his character Frozone a.k.a. “The Coolest Guy in Show Business.” Overall bonus includes an all-new mini-movie “Auntie Edna,” which gives  a glimpse of fashion visionary Edna Mode’s all-night endeavor to design a suit to best harness baby Jack-Jack’s expanding super powers. Also included are an inside look at the impressive production team at Pixar Animation Studios; documentaries highlighting the film’s relatable characters and stand-out scenes; 10 never-before-revealed scenes; filmmaker commentary; the touching theatrical short “Bao” and a corresponding featurette about how the dumplings sprung to life; and much, much more.  

“Incredibles 2” is packaged and released in several different ways, offering families the flexibility to watch the movie instantly and on a variety of devices of their choosing, including Digital 4K Ultra HD, HD and SD and physically as a 4K Ultra HD Combo Pack (4K Ultra HD, Blu-ray and Digital Copy), a Multi-Screen Edition (Blu-ray, DVD and Digital Copy) and a single DVD.  Additionally, the Digital HD/SD, Blu-ray and DVD versions of the film have been modified in an effort to accommodate photosensitive viewers, however individual sensitivities may vary.
In “Incredibles 2,” Helen (voice of Holly Hunter) is called on to lead a campaign to bring Supers back, while Bob (voice of Craig T. Nelson) navigates the day-to-day heroics of “normal” life at home with Violet (voice of Sarah Vowell), Dash (voice of Huck Milner) and baby Jack-Jack—whose super powers are about to be discovered. Their mission is derailed, however, when a new villain emerges with a brilliant and dangerous plot that threatens everything. But the Parrs don’t shy away from a challenge, especially with Frozone (voice of Samuel L. Jackson) by their side. That’s what makes this family so Incredible.

BONUS FEATURES (may vary by retailer)
                Digital Exclusives:
·                  The Coolest Guy in Show Business – In this partially illustrated documentary, Samuel L. Jackson reflects how his childhood and love of comics shaped his passion for film and imaginative storytelling.
·                  2 SuperScene Breakdowns – Casual commentary-style pieces looking at specific scenes in the film (The Racoon Fight and Mrs. Incredible) through a particular creative focus like action choreography, set design or story.

                Blu-ray & Digital:
·                  All-New “Auntie Edna” Mini-Movie - When Bob Parr visits super-suit designer Edna Mode looking for help with his high-energy toddler Jack-Jack, Edna pulls an all-nighter designing a suit to harness the baby’s seemingly limitless powers.
·                  10 Deleted Scenes With Introductions - Suburban Escape,  Kari Revisited, Return of the Supers, Chewed Out, Late Audition, Slow Day, Frozone and Honey, Restaurant Robbery, Fashion Show and Security Breakdown.
·                  Super Stuff - From buildings and vehicles to costumes and props, every action movie requires a lot of really cool stuff. Meet the makers and learn what it takes to design and build such a uniquely incredible world.
·                  Heroes & Villains – A collection of mini-docs about the backstory and major design ideas behind the “Incredibles 2” characters — featuring voice actors, director Brad Bird, and Pixar artists talking about the many elements that make these characters feel real.
·                  Ralph Eggleston: Production Designer - This short piece explores the many ways a single production designer has influenced the look, feel and character of the Pixar universe, culminating in “Incredibles 2.”
·                  Strong Coffee: A Lesson in Animation with Brad Bird - Brad Bird’s passion for animation dates back to his childhood and mentorship under Disney’s Milt Kahl, and that enthusiasm and powerful insight emanates from every film he’s made. Take a deep dive into Brad’s early years at Disney Animation Studios and his time at Pixar.
·                  Paths to Pixar: Everyday Heroes - At its heart, “Incredibles 2” is about family dynamics and the challenges of being a working parent. Meet the parents of Pixar as they discuss their personal connections to the film and their experience with stretching to balance work and family.
·                  SuperBaby – A documentary/hip hop music video hybrid hosted by Frankie and Paige from Disney Channel’s Bizaardvark. This piece explores how Jack-Jack came to life onscreen — from design to special effects to animation — all set to a hot beat.
·                  Commentary – Get inside commentary from animators Alan Barillaro (supervising animator), Tony Fucile (supervising animator, story artist and character designer), Dave Mullins (supervising animator) and Bret Parker (animation second unit and crowds supervisor).
·                  Theatrical Short: “Bao” - An aging Chinese mom suffering from empty nest syndrome gets another chance at motherhood when one of her dumplings springs to life as a lively, giggly dumpling boy.
·                  Making “Bao” - Director Domee Shi shares her secret recipe for making an animated short — discussing how her rich cultural heritage, unique relationship with her mom, and her love of food all informed the making of the food-fantasy “Bao.”

·                  Outtakes & Stories - Raccoon Fight Story, Evelyn Animation Outtakes, Puppet Animator Interview, Outtakes Goofy Arms Story and SuperBaby Music Video.
·                  Character Theme Songs, Vintage Toy Commercial TV Spots , Toolkit Montage and Global “Incredibles 2” Trailers

                        DVD:
·                  Theatrical Short: “Bao” & Commentary
“Incredibles 2” Cast and Crew
Holly Hunter and Craig T. Nelson return as the voices of Helen and Bob Parr, who still struggle to juggle their duties as parents and Supers. Sarah Vowell once again provides the voice of the teen-queen of sarcasm Violet, while Huck Milner joins the cast as the voice of 10-year-old Dash, and Samuel L. Jackson reprises his role as the voice of Lucius Best – aka Frozone. “Incredibles 2” also features the voices of Brad Bird as fashion visionary Edna “E” Mode, Bob Odenkirk as savvy businessman and Super fan Winston Deavor, Catherine Keener as tech pro Evelyn Deavor, Jonathan Banks as Rick Dicker, Sophia Bush as up-and-coming hero Voyd, and Isabella Rossellini as an influential ambassador and advocate for Supers.

Written and directed by Brad Bird (“The Iron Giant,” “The Incredibles,” “Ratatouille”) and produced by John Walker (“The Incredibles,” “Tomorrowland”) and Nicole Paradis Grindle (“Sanjay’s Super Team” short, “Toy Story 3” associate producer), “Incredibles 2” is executive produced by John Lasseter. “The Incredibles” was the film that introduced Oscar®-winning composer Michael Giacchino (“Up,” “Tomorrowland”) to moviegoers, and he returns to the Incredibles universe to create the score for “Incredibles 2.”

Disc Specifications
Product SKUs:                          Digital = 4K UHD, HD, SD
                                                        Physical = 4K Ultra HD Combo Pack (4K UHD+Blu-ray Feature+Blu-ray Bonus+Digital Copy), Multi-Screen Edition (Blu-ray Feature+Blu-ray Bonus+DVD+Digital Copy) and DVD
Feature Run Time:                                Approximately 118 minutes
Rating:                                                                                         PG in U.S., PG in CE, and G in CF
Aspect Ratio:                            2.39:1
Resolution:                                4K UHD = 3840 x 2160, HD = 1920 x 1080, SD = 720 x 480. Some flashing-lights scenes in 4K UHD (physical and digital) versions may effect photosensitive viewers.
Audio:                                         4K UHD Blu-ray = English Dolby Atmos, English, Spanish and French 7.1 Dolby Digital Plus, English 5.1 Dolby Digital, English 2.0 Dolby Digital, English 2.0 Descriptive Audio
                                                        4K UHD Digital = English Dolby Atmos (platform dependent), English 7.1 (platform dependent), English, Spansih & French 5.1, English, Spanish & French 2.0
Blu-ray = English 7.1 DTS-HDMA, English 5.1 DTS-HDHR, English 2.0 Dolby Digital, Spanish and French 5.1 Dolby Digital Language Tracks, English 2.0 Descriptive Audio
DVD = English, Spanish and French 5.1 Dolby Digital Language Tracks, English 2.0 Dolby Digital, English 2.0 Descriptive Audio
HD Digital =  English 7.1 (platform dependent), English, Spansih & French 5.1, English, Spanish & French 2.0
Subtitles:                                     Blu-ray = English SDH, Spanish and French Subtitles
Closed Captions:                     Digital = English; DVD = English

Social Media
Website:                                                                     disney.com/incredibles2
Facebook:                                                                  Facebook.com/PixarTheIncredibles
Twitter:                                                                      Twitter.com/TheIncredibles
Instagram:                                                                 Instagram.com/theincredibles
YouTube:                                                                    Youtube.com/DisneyPixar
ABOUT THE WALT DISNEY STUDIOS:
For over 90 years, The Walt Disney Studios has been the foundation on which The Walt Disney Company was built. Today, the Studio brings quality movies, music and stage plays to consumers throughout the world. Feature films are released under the following banners: Disney, including Walt Disney Animation Studios and Pixar Animation Studios; Disneynature; Marvel Studios; and Lucasfilm. The Disney Music Group encompasses the Walt Disney Records and Hollywood Records labels, as well as Disney Music Publishing. The Disney Theatrical Group produces and licenses live events, including Disney on Broadway, Disney On Ice and Disney Live!.

ABOUT MOVIES ANYWHERE (MA):
Movies Anywhere simplifies and enhances the digital movie collection and viewing experience by allowing consumers to access their favorite digital movies in one place when purchased or redeemed through participating digital retailers. Movies Anywhere brings together the movies from Sony Pictures Entertainment, Twentieth Century Fox Film, Universal Pictures (including DreamWorks and Illumination Entertainment), The Walt Disney Studios (including Disney, Pixar, Marvel Studios and Lucasfilm), and Warner Bros. Participating digital retailers are iTunes. Amazon Prime Video, Vudu, Google Play, Microsoft Movies & TV and FandangoNOW. Movies Anywhere offers a library of over 7,500 digital movies, including new releases, and will continue to expand the consumer experience as more content providers, digital retailers and platforms are added. Using the free Movies Anywhere app and website, consumers can connect their Movies Anywhere account with participating digital retailers and enjoy their favorite digital movies from the comfort of their living room and across multiple devices and platforms, including Amazon Fire devices; Android devices and Android TV; Apple TV; Chromecast; iPhone, iPad and iPod touch; Roku® devices, Windows 10 and Xbox devices; and popular browsers. Consumers can also redeem digital codes found in eligible Blu-ray Disc™ and DVD packages from participating studios and enjoy them through Movies Anywhere.

# # #
©2018 Disney/Pixar

Monday, September 3, 2018

VIEW CONFERENCE 2018 // Full Program Announced

VIEW Conference 2018 Announces Full Program

Top Digital Media Industry Artists, Executives, and Educators Selected to Present Talks and Workshops During the Five-Day Confab

Full Program Online at www.viewconference.it

Torino, Italy – The program is now set for Italy’s largest digital media conference, October 22 to 26, with award-winning speakers and workshop leaders presenting their work in visual effects, virtual reality, film scoring and sound, storytelling, art direction, photography, animation, games, and multimedia.
           
“I’m extremely excited to present the full program for VIEW 2018,” says Dr. Maria Elena Gutierrez, director of the curated conference. “We have Oscar, BAFTA, VES, Emmy, Golden Globe, Grammy, Annecy, and Annie winners coming to Torino to join the VIEW family and share their knowledge and amazing artistry with our attendees. I’m telling everyone: Don’t miss this year’s conference!”
           
Keynote speakers for VIEW 2018 include:

Hans Zimmer, composer and record producer known for integrating the electronic musical world with traditional orchestral arrangements, has composed scores for more than 150 films, won 120 awards (Oscar, BAFTA, Grammy, and more), and received 231 award nominations. He is currently working on Wonder Woman 1984, The Lion King, and X-Men: Dark Phoenix.

Dennis Muren, Creative Director, Industrial Light &Magicand legendary senior visual effects supervisor, has received nine Academy Awards and 13 Oscar nominations for best visual effects, more than any other visual effects supervisor. He became a VES Fellow in 2010.

Mireille Soria, President, Paramount Animation, formerly producer for DreamWorks’ Madagascar Films, now leads Paramount’s animation division. In 2006, she was nominated for the Producer Guild of America’s outstanding producer award.

Rob Bredow, Senior Vice President, Executive Creative Director, and Head of ILM, was a co-producer and overall visual effects supervisor for Solo: A Star Wars Story. He has received multiple VES award nominations and an Annie Award nomination.

Dr. Donald Greenberg, the Jacob Gould Schurman Professor of Computer Graphics at Cornell University, continues to pioneer innovations in computer graphics and virtual reality with his students. He has received many honors including the highest honor in computer graphics, the Steven Anson Coons award.

John Gaeta, Senior Vice President Creative Strategy at Magic Leap, which is developing mixed reality technology, is known for his work on the Matrix trilogy (Oscar and BAFTA award), and for co-founding Lucasfilm’s Immersive Entertainment divisionILMxLAB where he was Executive Creative Director.

Nora Twomey, Director and Co-founder of Cartoon Saloon, received Oscar, Annecy Cristal, and Annie Award nominations this year for the studio’s animated feature The Breadwinner. She previously won an audience award at Annecy for The Secret of Kells.

Jan Pinkava, Creative Director for Google Spotlight Stories, received an Oscar for directing the short animated film Geri’s Game, an Oscar nomination for writing the feature animation Ratatouille, and a 2018 Primetime Emmy nomination for Spotlight Stories’ interactive program Back to the Moon.

And, Kim Davidson, Founder and CEO of SideFX, received an Academy technical achievement award in 1998, and this year accepted, on behalf of SideFX, an Academy Award of Merit and Oscar statue for the creation and development of the Houdini visual effects and animation system.

It’s the 25th anniversary of the Jurassic film series, which started with Jurassic Park, for which Dennis Muren was visual effects supervisor. Also at VIEW this year from Industrial Light & Magic are David Vickery, who was overall visual effects supervisor for Jurassic World: Fallen Kingdom, and Glen McIntosh, animation supervisor at ILM for the two most recent Jurassic films.

More highlights:

Visual effects supervisors showing their work on major feature films and other projects include Dan Glass (Deadpool 2), Geoffrey Baumann (Black Panther),
Bill Watral (Incredibles 2), Matt Aitken (Avengers: Infinity War),Dadi Einarsson (Adrift), Mike Ford (Hotel Transylvania 3), Jaoa Sita (Image Engine) Jay Worth (HBO), Juri Stanosske (Mackevision), and Karl Herbst (Smallfoot).

Industry leaders presenting at VIEW include Glenn Entis, co-founder PDI and currently part time consultant and advisor to animation, videogame, and digital media companies; Aaron Allport, vice president, Art-King; Milan Jovovic, co-founder and chief creative officer at Nordeus, Wieke Schrakamp, communication manager, IJsfontein; Heiko Burkardsmaier, executive producer, Mackevision.

From the world of animation, VIEW speakers include Emmy award winning Director Vincent Morisset at Studio AATOAA; Marino Guarieri who directed Gatta Cenerentola; Simone Giampaolo, director of animation at Aardman Animation; Alex Williams, head of animation at Escape Studios; Troy Saliba, director of animation at Double Negative; Ronald Kurniawan, production designer for Smallfoot, and Annie Award winner Danielle Feinberg, director of photography for Coco at Pixar Animation Studios.

Storytellers at VIEW this year include Daytime Emmy award winner Kan Lee, head of story at Baobab Studios; David Misch, producer, stand-up comedian, and screenwriter; and Emanuela Cozzi, storyboard artist at Laika.

Art Directors at VIEW: Peter Ellis, art director, Epic Games; VES award winner Nathan Phail-Liff, art director, Ready At Dawn; BAFTA winner Jan-Bart Van Beek, art director, Guerilla Games; BAFTA winner Henry LaBounta, senior art director at Electronic Arts.

Creative Directors at VIEW include Nathan Fox, creative director, Sucker Punch Productions; Veselin Efremov, creative director at Unity Technologies; Marco Ivancich, multimedia design manager at Pininfarina;

And, rounding out the program, are Gianni Ricciardi, audio director and music producer at WANT Musik and Matteo Milani, sound designer at Unidentified Sound Object.

The international VIEW Conference, Italy’s premiere event for Computer Graphics, Interactive and Immersive Storytelling, Animation, Visual Effects, Games, and VR, AR, and Mixed Reality, brings top professionals from those fields to the beautiful baroque city of Torino, Italy for a week of talks, presentations, and workshops.

This year’s conference takes place from October 22 to 26. Registration is now open. Please join us!

For more information:
Twitter: @viewconference
Instagram: @view_conference


Monday, July 16, 2018

News from SIGGRAPH 2018 Computer Animation Festival

SIGGRAPH 2018 COMPUTER ANIMATION FESTIVAL TO PRESENT
‘NEXT GENERATION’ OF STORYTELLING

Electronic Theater Announces Lineup of 25 Short Films and Presentations, Award Winners; VR Theater to Present 14 Projects, Including First Student Work


CHICAGO, July 12, 2018 —SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, announces the full lineup for its Computer Animation Festival Electronic and VR Theaters. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre.

The SIGGRAPH Computer Animation Festival is known for continuously pushing the boundaries of computer-generated storytelling in film, games, visual effects, and more. In-line with the 2018 conference theme of “Generations,” this year’s Electronic Theater lineup is poised to epitomize a next-generation showcase of 25 short films and presentations, culled from over 400 submissions. Truly an international show, the Electronic Theater will feature works from Ecuador, Spain, France, Canada, the United Kingdom, Poland, New Zealand, Sweden, and the United States; five student projects; and, two major studio shorts — Pixar Animation Studios’ “Bao,” written and directed by the studio’s first-ever female director of a short film, Chinese-Canadian-American artist Domee Shi, and DreamWorks Animation’s “Bilby.” The Electronic Theater is a ticketed event that will be presented three evenings in a row, 13-15 August.

“We will be presenting a high caliber of work this year from a very competitive, international field of submissions. Our jury commented several times that there were tough decisions to be made over pieces that might have been a ‘slam dunk’ in previous years,” said SIGGRAPH 2018 Computer Animation Festival Director Larry Bafia. “Each year, the Computer Animation Festival provides a spectrum of computer graphics that is unique from any other festival. The work shown ranges from hyper-real to stylized, from student grad projects to small studio work, from large studio shorts to visual effects house showcases. Our 2018 festival will, once again, present a great variety of styles of visual storytelling — sure to make for an entertaining and compelling show.” 

The jury-selected SIGGRAPH 2018 Computer Animation Festival Electronic Theater award winners are:

** BEST IN SHOW
Hybrids
Florian Brauch, Kim Tailhades, Matthieu Pujol, Yohan Thireau, Romain Thirion
MoPA
(France)


** BEST STUDENT PROJECT
Overrun
Pierre Ropars, Antonin Derory, Diane Thirault, Jรฉrรฉmie Cottard, Matthieu Druaud, Adrien Zumbihl
Supinfocom Rubika
(France)

** JURY’S CHOICE
Bilby
Liron Topaz, Pierre Perifel, JP Sans
DreamWorks Animation
(United States)

“The experience of watching this year’s submissions with such a diverse group of cross-industry professionals was an absolute pleasure; and quite a learning experience for this old, stop-frame luddite. Of particular interest was the amazing depth and quality of work we saw from educational institutions across the globe. The technical challenges, as well as the provocative themes, that this year’s crop of students confronted inspires a renewed enthusiasm for the future of the animation medium,” notes Paul Harrod, SIGGRAPH 2018 Computer Animation Festival juror and production designer whose recent credits include the Wes Anderson animated film “Isle of Dogs,” of the work.

The Electronic Theater began as an annual showcase of advances in computer graphics and has since has come to celebrate the rise of computer graphics as a medium for storytelling, not just in animation, but also in visual effects for film and games. The festival, since 1999, is recognized by the Academy of Motion Picture Arts and Sciences as a qualifying festival and several works originally presented at the SIGGRAPH conference have been nominated for, or have received, a “Best Animated Short” Academy Award. View the full lineup of 2018 selections.

Though newer than the Electronic Theater, the 2018 Computer Animation Festival VR Theater promises to pack just as much punch. In its second year, the VR Theater will present daily ticketed screenings — expanded from 25 to 32 seats each — along with individual kiosk programming, culled from more than 30 global submissions. The 14 total selections hail from 12 countries and include two, longer format VR stories: “Space Explorers” from Felix & Paul Studios and “Arden’s Wake: Expanded” from Penrose Studios. Also featured within the VR Theater will be the live-action, science-fiction project “Trinity” from UNLTD-INC and the student-produced “Blue Bird” from Savannah College of Art and Design. The VR Theater kiosks, will be located throughout the conference’s Immersive Pavilion, and will showcase content with a runtime of five minutes or less, including Facebook’s “Beyond the Fence” and Google Spotlight Stories’ “Back to the Moon.” View the full lineup of 2018 selections.

To register for the conference, visit s2018.SIGGRAPH.org. The Electronic Theater is included at the Business Symposium, Full Conference Platinum, and Full Conference registration levels, or tickets can be purchased separately. VR Theater screenings are open to Full Conference Platinum and Full Conference registration levels only, and kiosks are accessible with Exhibits Plus registration or above.

About ACM, ACM SIGGRAPH and SIGGRAPH 2018
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.

###




Wreck-It Ralph 2 - Ralph Breaks The Internet Movie Standee

Wreck-It Ralph 2 - Ralph Breaks The Internet Movie Standee

Sunday, July 8, 2018

News from SIGGRAPH 2018 VR, AR and MIXED Reality Program

SIGGRAPH 2018 TO DEBUT IMMERSIVE PAVILION WITH VRCADE AND VILLAGE:
Pavilion To Host Virtual, Augmented and Mixed Reality Projects -
Walt Disney Animation Studios’ First VR Short, “Cycles,” to Make World Debut

Chicago, IL, June 27, 2018 - SIGGRAPH 2018, the world’s leading annual interdisciplinary educational event showcasing the latest in computer graphics and interactive techniques, has announced information about this year’s Virtual, Augmented and Mixed Reality program. The 45th SIGGRAPH conference will take place 12–16 August at the Vancouver Convention Centre. To register for the conference, visit s2018.SIGGRAPH.org.

As virtual reality (VR) expands into the consumer market, and augmented reality (AR) and mixed reality (MR) get ready for prime time, SIGGRAPH 2018 stands as a prime place for these emerging media and experiences to offer a glimpse into the future from innovators around the globe. Cementing its status at the cutting-edge, SIGGRAPH 2018 will feature a brand-new space: the Immersive Pavilion. The Pavilion is devoted exclusively to these three mediums and will contain: the Vrcade, a space for VR, AR, and MR games or experiences; the well-known Village, for showcasing large-scale projects; and the VR Theater, a storytelling extravaganza that is part of the Computer Animation Festival.

“We are so excited about the new Immersive Pavilion it will instantly become the place for our attendees to experience, play, and learn about the latest technological advances across all areas of these rapidly emerging media platforms,” said SIGGRAPH 2018 Virtual, Augmented and Mixed Reality Chair Pol Jeremias. “This year’s VR and mixed reality offerings will include innovative experiments, research, games, music videos, and more that are focused on the exploding and immersive interactive experience.”

Highlights of the 2018 Virtual, Augmented and Mixed Reality program include:

Cycles (Village)
Jeff Gipson, Walt Disney Animation Studios
Walt Disney Animation Studios’ first VR short film, “Cycles,” centers around the true meaning of creating a home and the life it holds inside its walls. The short makes its world debut at SIGGRAPH 2018.

Welcome to Light Fields (Village)
Ryan S. Overbeck, Daniel Erickson, and Daniel Evangelakos, Google Inc.
“Light Fields” lets us experience the freedom of motion, realistic reflections, and translucence like never before in VR. Explore the Gamble House, Mosaic Tile House, and Space Shuttle Discovery. These navigable light field stills showcase the emerging technology Google is using to power its next generation of VR content.

Wolves in the Walls: Chapter 1 (Vrcade)
Peter Billington and Jessica Shamash, Fable Studio
Hailing from a new studio that recently join content creation for virtual reality cinema, not everything is at it seems when 8-year old Lucy's imagination proves to be a reality. “Wolves in the Walls” is an immersive fable that asks; what would it be like to interact, have a relationship, and go on a quest with a character inside a virtual reality movie?

Multiplayer Augmented Reality: the Future is Social, presented by Niantic (Village)
Si ying Diana Hu and Niniane Wang, Niantic, Inc.
As the creators of Pokรฉmon Go, Niantic takes AR to the next level by enabling multiple mobile devices to experience the same AR objects in real-time! Watch people play pong against each other, where the ball and paddles exist in AR for all users. Shared AR experiences is essential for keeping AR mainstream in the future.

Crow: The Legend (Vrcade)
Larry Cutler, Eric Darnell, Nathaniel Dirksen, Michael Hutchinson, and Scott Peterson, Baobab Studios
“Crow: The Legend” is a re-telling of a Native American folk tale about a bird with the most dazzling plumage and mellifluous voice, who, after the planet turns dark and cold, must journey far from home to bring light and warmth back to the world.
For highlights from the VR Theater, check out this blog post. Access to Virtual, Augmented and Mixed Reality programming is open to Exhibits Plus registration and above. The SIGGRAPH 2018 Immersive Pavilion is sponsored by NVIDIA.*
*No members of the NVIDIA team were involved in jury selection.

About ACM, ACM SIGGRAPH and SIGGRAPH 2018:
ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting educators, researchers, and professionals to inspire dialogue, share resources, and address the field's challenges. ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in research, technology, and applications in computer graphics and interactive techniques. SIGGRAPH is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2018, marking the 45th annual conference hosted by ACM SIGGRAPH, will take place from 12–16 August at the Vancouver Convention Centre in Vancouver, B.C.
                                                                                                                                                                                                           ###




 

Wednesday, June 13, 2018

"The Smurfs" New Animated TV Series Coming Soon

The SMURFS' fans will soon be thrilled. Peyo Productions and Dupuis Edition & Audiovisuel are working on a 3D-CGI animated series (11' format) designed for kids from 5 to 10 years old, and based on Peyo's comic book creation. French broadcaster TFOU and Belgian broadcasters KETNET and OUFTIVI are co-production partners on the project.

Vรฉronique Culliford, president & founder of Peyo Productions and I.M.P.S (Distribution Company) and Peyo's daughter says, "I am very happy to once again be able to continue my father's work by co-producing a new TV series about the Smurfs, almost 40 years after the universally known series. You will discover Smurfs in "3D-CGI", as in the last movie (The Lost Village, 2017), with lots of fun, humor and adventures full of twists. I'm convinced that our partners in this co-production are the best players in the market, and that the Smurfs will continue to delight all generations for decades!

According to Lรฉon Perahia, Administrator and Deputy Managing Director of Dupuis Edition & Audiovisuel, "Our collaboration with Peyo, creator of these characters, goes back to the first publication of their stories in Spirou magazine, 60 years ago. Hanna Barbera's production of a TV series followed with several highly successful seasons. For this reason, we're excited to continue this great adventure by co-producing new episodes adapted from this wonderful universe."

"We are proud and delighted to welcome The Smurfs on TFOU for exciting new adventures, each one funnier than the last. This adventure comedy series fits very well within our programming schedule. The universe of the little blue fellows, with their unique way of talking, perfectly matches TFOU's playful and mischievous tone," explains Yann Labasque, Head of Youth Programmes for TF1. "Ultimately, we wish to give the series a coherent and powerful exposure on all of our platforms. By doing so, the TF1 group acts as a unique and strong sounding board serving the franchise, whose license is already managed, on the French market, by our subsidiary TF1 Licences."

"The Smurfs have been on KETNET and VRT since the eighties, and with these new episodes they will remain there for a long time. We are very happy to reinforce the ties between Ketnet and the Smurfs even more. It is with big enthusiasm that we are going to co-produce this new series, which is at the same time Belgian and international. A lot of animated series produced in our country cross the borders and Ketnet is proud to play an active part in that. The best animation from our own territory; that's something to be proud of," says Maarten Janssen, Netmanager Ketnet.

According to Coralie Pastor, Head of 360° Youth Dpt at RTBF, "OUFtivi is honored to be part of this great historical moment: the re-birth of the Smurfs series in 3D-CGI! This is very exciting to co-produce such a patrimonial show. We are sure that children and their parents in Belgium and all over the world will share our enthusiasm. Thank you, Peyo, for this wonderful gift."

About Peyo Productions

Company under Belgian law belonging to rights holders of Peyo's franchise with the purpose of the audiovisual (co) production of the work of Peyo (The Smurfs, but also Benoit Brisefer, Johan and Peewit among others…)

About I.M.P.S.

International Merchandising Promotions & Services is the company that operates the commercial activity of Peyo's work including the distribution of audio-visual productions and all licensed rights such as book publishing, merchandising and promotions, as well as exhibitions, theme parks and live shows.

About Dupuis Edition & Audiovisuel

Dupuis Audiovisuel, created in Paris in 1990, is a trusted name in screen adaptations of famous European comics like Spirou, Little Spirou, Papyrus, Jojo, Cedric, Kid Paddle, Little Furry, Marsupilami, to name a few. Dupuis Audiovisuel is a subsidiary of Media-Participations, a major European entertainment group, with titles such as The Garfield Show, Tintin, Asterix, Lucky Luke, and The Red Turtle. The group has 2 animation studios: Ellipsanime in France and Dreamwall in Belgium.

About TFOU

A favorite destination for kids under 10, TFOU, TF1's children's slot, broadcasts 750 hours of programming a year, with over 75% of works from Europe, including cartoons, shorts, magazines, games, events and more… By far the leader in youth offerings on the French market, TFOU finished the year in 2017 with excellent performances, with on average an audience share of 24.3% among 4/10 year olds (Source Mรฉdiamรฉtrie).

About KETNET

Ketnet is the dedicated childrens channel of the Flemish public broadcaster in Belgium. Ketnet is a love brand, a 360° experience, for children under 12. Ketnet content is high-quality, innovative, original and refreshing. Ketnet stimulates the imagination and fantasy, is surprising, gives a feeling of being among a band of soul mates, is authentic and pure, and contains a high dose of playfulness. Ketnet has an average rate of 21% and is thereby the leading children's channel in Flanders.

About OUFtivi

In just seven years, OUFtivi, RTBF's 360° Youth programming has become a leader in the audio-visual landscape of young French-speaking Belgians. Becoming ever more widely known (from 11.6% in 2010 to 38.5% in 2017), our brand, with no adverts at all, offers contents for three to twelve-year-olds, and for the whole family in the “parents allowed” sessions.