SIGGRAPH 2018 TO DEBUT
IMMERSIVE PAVILION WITH VRCADE AND VILLAGE:
Pavilion To Host
Virtual, Augmented and Mixed Reality Projects -
Walt Disney Animation
Studios’ First VR Short, “Cycles,” to Make World Debut
Chicago, IL, June 27, 2018 - SIGGRAPH
2018, the world’s leading
annual interdisciplinary educational event showcasing the
latest in computer graphics and interactive techniques, has
announced information about this year’s Virtual,
Augmented and Mixed Reality program. The 45th SIGGRAPH conference will
take place 12–16 August at the Vancouver Convention Centre. To
register for the conference, visit s2018.SIGGRAPH.org.
As virtual reality (VR) expands into the
consumer market, and augmented reality (AR) and mixed reality
(MR) get ready for prime time, SIGGRAPH 2018 stands as a prime
place for these emerging media and experiences to offer a
glimpse into the future from innovators around the globe.
Cementing its status at the cutting-edge, SIGGRAPH 2018 will
feature a brand-new space: the Immersive Pavilion. The
Pavilion is devoted exclusively to these three mediums and
will contain: the Vrcade, a space for VR, AR, and MR games or
experiences; the well-known Village, for showcasing
large-scale projects; and the VR Theater, a storytelling
extravaganza that is part of the Computer Animation Festival.
“We are so excited about the new Immersive
Pavilion — it will
instantly become the
place for our attendees to experience, play, and learn about
the latest technological advances across all areas of these
rapidly emerging media platforms,” said SIGGRAPH 2018 Virtual,
Augmented and Mixed Reality Chair Pol Jeremias. “This year’s
VR and mixed reality offerings will include innovative
experiments, research, games, music videos, and more that are
focused on the exploding and immersive interactive
experience.”
Highlights of the 2018 Virtual, Augmented and
Mixed Reality program include:
Cycles (Village)
Jeff Gipson, Walt Disney
Animation Studios
Walt
Disney Animation Studios’ first VR short film, “Cycles,”
centers around the true meaning of creating a home and the
life it holds inside its walls. The short makes its world
debut at SIGGRAPH 2018.
Welcome to Light Fields (Village)
Ryan S. Overbeck, Daniel
Erickson, and Daniel Evangelakos, Google Inc.
“Light
Fields” lets us experience the freedom of motion, realistic
reflections, and translucence like never before in VR. Explore
the Gamble House, Mosaic Tile House, and Space Shuttle
Discovery. These navigable light field stills showcase the
emerging technology Google is using to power its next
generation of VR content.
Wolves in the Walls:
Chapter 1 (Vrcade)
Peter Billington and
Jessica Shamash, Fable Studio
Hailing
from a new studio that recently join content creation for
virtual reality cinema, not everything is at it seems when
8-year old Lucy's imagination proves to be a reality. “Wolves
in the Walls” is an immersive fable that asks; what would it
be like to interact, have a relationship, and go on a quest
with a character inside a virtual reality movie?
Multiplayer
Augmented Reality: the Future is Social, presented by
Niantic (Village)
Si ying
Diana Hu and Niniane Wang, Niantic, Inc.
As the
creators of Pokémon Go, Niantic takes AR to the next level by
enabling multiple mobile devices to experience the same AR
objects in real-time! Watch people play pong against each
other, where the ball and paddles exist in AR for all users.
Shared AR experiences is essential for keeping AR mainstream
in the future.
Crow: The Legend (Vrcade)
Larry Cutler, Eric
Darnell, Nathaniel Dirksen, Michael Hutchinson, and Scott
Peterson, Baobab Studios
“Crow:
The Legend” is a re-telling of a Native American folk tale
about a bird with the most dazzling plumage and mellifluous
voice, who, after the planet turns dark and cold, must journey
far from home to bring light and warmth back to the world.
For
highlights from the VR Theater, check out this blog post. Access to Virtual,
Augmented and Mixed Reality programming is open to Exhibits
Plus registration and above. The SIGGRAPH 2018 Immersive
Pavilion is sponsored by NVIDIA.*
*No members of the NVIDIA team were
involved in jury selection.
About ACM, ACM SIGGRAPH and SIGGRAPH 2018:
ACM,
the
Association for Computing Machinery, is the world's largest
educational and scientific computing society, uniting
educators, researchers, and professionals to inspire
dialogue, share resources, and address the field's
challenges. ACM SIGGRAPH is a
special interest group within ACM that serves as an
interdisciplinary community for members in research,
technology, and applications in computer graphics and
interactive techniques. SIGGRAPH is the world’s leading
annual interdisciplinary educational experience showcasing
the latest in computer graphics and interactive techniques. SIGGRAPH 2018,
marking
the 45th annual conference hosted by ACM SIGGRAPH, will take
place from 12–16 August at the Vancouver Convention Centre
in Vancouver, B.C.
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