REAL-TIME LIVE!
Real-Time, Single Camera, Digital Human Development
Contributors: Doug Roble, Darren Hendler, Jeremy Buttell, Lonnie
Iannazzo, Melissa Cell, Deer Li, Jason Briggs, Chad Reddick, Mark
Williams, Lucio Moser, Cydney Wong, Dimitry Kachkovski, Jason Huang, Kai
Zhang, David McLean, Rickey Cloudsdale, Dan Milling, Ron Miller, JT
Lawrence, and Chinyu Chien, Digital Domain
Digital Domain Virtual Human will demonstrate our state-of-the-art,
real-time, live-drive, digital human technology. We will show how
photo-real digital humans with realistic facial animation can change the
VR/AR experience.
“Reality vs. Illusion” Real-Time Ray Tracing
Contributors: Natalie Burke, Arisa Scott, Natalya Tatarchuk, and Sebastien Lagarde, Unity Technologies
We seamlessly transition from the filmed real-world car to the car ray
traced in real-time powered by Unity, demonstrating advanced effects of
real-time ray tracing technology in a live demo – dynamic global
reflections and GI, multi-layer transparency with refraction, area
lights, shadows, ambient occlusion, and more.
IMMERSIVE PAVILION
Il Divino: Michelangelo's Sistine Ceiling in VR
Contributors: Christopher Evans, Epic Games
Experience Michelangelo's Sistine Chapel ceiling in virtual reality.
Move around the space or take a guided tour. Users can also suspend on a
virtual scaffold to see the work up close as few have seen it before.
The experience will use the all-new
Valve INDEX headset.
PANELS
FACS at 40
Panelists: Mike Seymour, University of Sydney and fxguide
(moderator); Erika Rosenberg, Stanford University and Erika Rosenberg
Consulting; Vladimir Mastilovic, 3Lateral; Mark Sagar, Soul Machines;
and, John Peter Lewis, Google AI
Read overview.
The Ethical and Privacy Implications of Mixed Reality
Panelists: Kent Bye, Voices of VR Podcast (moderator); Diane
Hosfelt, Mozilla; Matt Miesnieks, 6D.AI; Samantha Mathews Chase,
Venn.Agency; and, Taylor Beck, Magic Leap
Read overview.
TALKS
THRIVE – Foundational Principles & Technologies for the Metaverse
Speaker: Tim Sweeney, Epic Games
Science-fiction notions of “the metaverse” are slowly becoming a reality
as products such as Fortnite, Minecraft, and Roblox bring immersive
social experiences to hundreds of millions of people and blur the
boundaries between games and social networks. This talk explores the
foundational technologies, economies, and freedoms required to build
this future medium as a force for good.
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