HIGHLY
INTERACTIVE ART GALLERY PRESENTATION
'DATA
MATERIALITIES'
TO BE SPECIAL
FEATURE AT SIGGRAPH 2016 IN ANAHEIM
CHICAGO, May
4,
2016—Highly interactive art exhibits from around the world
will be a special
feature during SIGGRAPH
2016,
the world's leading annual interdisciplinary educational
experience showcasing
the latest in computer graphics and interactive techniques.
With the tagline
"Render the Possibilities," SIGGRAPH 2016 will be held at
the Anaheim
Convention Center,
24–28 July 2016.
This year's Art Gallery,
assembled under
the banner "Data Materialities," represents a unique
collection of 10
highly interactive installations created from 2003–2016.
SIGGRAPH 2016 Art Gallery Chair Jonah
Brucker-Cohen said, "We
have made a special effort to bring back large-scale, highly
immersive displays
for the Art
Gallery.
Our title, 'Data
Materialities,' illustrates the fact that in 2016, we are
all constantly
surrounded by networks, information, and data. Whether these
stimuli consist of
electromagnetic frequencies or physical wired connections,
networks are
everywhere, consuming and permeating our offices, homes,
schools, and public
indoor and outdoor spaces. 'Data Materialities' exposes this
plethora of data
and transforms it to incarnations of tangibility that not
only showcase their
complexity, but also allow us to relate to them on a human
scale. By injecting
humor and kinetic energy to this year's exposition, the Art Gallery
will make light of these data platforms and present them on
a grand scale to
reveal their ubiquity."
Artwork and artists for the SIGGRAPH 2016 Art Gallery
are selected by the program chair and not by a jury. This
year's Art
Gallery
will be open to attendees during the following dates and
times:
Sun, 24 July | Noon – 5:30 pm
Mon, 25 July | 10 am – 5:30
pm
Tue, 26 July | 10 am – 5:30
pm
Wed, 27 July | 10 am – 5:30
pm
Thu, 28 July | 10 am – 1
pm
"Data Materialities" Art Gallery
highlights include:
Submergence | Chris Bennewith, Liam Birtles,
Oliver Brown, Gaz
Bushell, and Anthony Rowe, Squidsoup
"Submergence" is a large, immersive, walkthrough
experience that uses up to 8,064 individual points of
suspended light to create
feelings of presence and movement within physical space. This video
from
YouTube user Nick Hunter shows the installation at the
Geneva Mapping Festival.
Pixelbots | Paul Beardsley, Disney Research
Zürich
Disney Research Zürich created a new kind of
display in which
pixels, called "Pixelbots," are represented as small
colorful mobile
robots which create cartoon-like images or animations.
Pixelbots can be seen on
the Disney Research YouTube channel, where they present a
"Story of the
Universe" animation, including a fish, a dinosaur, and a
human.
The Kinetic Story Teller | Tine Bech,
Independent Artist
"The Kinetic Story Teller" installation
investigates how
art, technology, and playfulness can create new systems of
communication by
materializing data through kinetic interaction - and offer
people new ways of
connecting with each other in public spaces. Two beautiful
swings light up and
display people's social media messages on screens,
encouraging participants to
connect while they play.
Plinko Poetry | Peiqui Su and Deqing Sun, New York
University
A playful, interactive installation, "Plinko
Poetry" has
its roots in both the famous TV game show "The Price Is
Right" and
experimental blackout poetry. Every player can be both a
winner and a poet.
Drawing source text from current @nytimes and @FoxNews
tweets, players can
absurdly re-contextualize news headlines that are often
overloaded with
meaning.
For more information on the SIGGRAPH 2016 Art Gallery,
please see: s2016.siggraph.org/content/art-gallery.
To register for SIGGRAPH 2016, visit s2016.siggraph.org/registration.
To follow conference news on social media, check
us out on Facebook,
Twitter,
Google+,
YouTube,
Instagram,
or
the ACM
SIGGRAPH blog.
About SIGGRAPH 2016
The annual SIGGRAPH conference is a five-day
interdisciplinary educational
experience in the latest computer graphics and interactive
techniques,
including a three-day commercial exhibition that attracts
hundreds of companies
from around the world. The conference also hosts the
international SIGGRAPH
Computer Animation Festival, showcasing works from the
world's most innovative
and accomplished digital film and video creators. Juried and
curated content
includes outstanding achievements in time-based art,
scientific visualization,
visual effects, games, real-time graphics, virtual reality,
and narrative
shorts. SIGGRAPH 2016 will take place from 24-28 July 2016
in Anaheim,
California.
Visit the SIGGRAPH 2016 website or
follow SIGGRAPH on Facebook,
Twitter,
YouTube,
or Instagram
for
more detailed information.
About ACM SIGGRAPH
The ACM
Special Interest Group on
Computer Graphics and Interactive Techniques
is an
interdisciplinary community interested in research,
technology, and
applications in computer graphics and interactive
techniques. Members include
researchers, developers, and users from the technical,
academic, business, and
art communities. ACM SIGGRAPH enriches the computer graphics
and interactive
techniques community year-round through its conferences,
global network of
professional and student chapters, publications, and
educational activities.
About ACM
ACM, the
Association for Computing Machinery, is the world's largest
educational and
scientific computing society, uniting educators,
researchers, and professionals
to inspire dialogue, share resources, and address the
field's challenges. ACM
strengthens the computing profession's collective voice
through strong
leadership, promotion of the highest standards, and
recognition of technical
excellence. ACM supports the professional growth of its
members by providing
opportunities for lifelong learning, career development, and
professional
networking.
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